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The Iconic Game at 20 – The Plastic Guitar That United Generations Between Music Generations

It has been 20 years since Guitar Hero hit the market in North America, giving players everywhere the opportunity to become rock legends. Not literally, though you'd be hard-pressed convincing anyone who's nailed Free Bird’s four-minute instrumental break in front of a packed living-room audience.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the display in time with a song. Every sequence corresponded to particular chords, producing the sensation of a genuine performance.

The studio had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable series which made a significant influence for many musicians included, showcasing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured cover versions.

“We rerecorded every song because the dollar figure was so high,” he explains. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. However, when the game took off, and record sales and radio play increased, everyone wanted to participate.”

He adds: “Among the remarkable aspects was the number of mothers and fathers reached out and thanked us for introducing their kids to the music they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon remembers how the series brought classic rock to the forefront: “The game offered a bigger, younger audience. Typically this had been considered music that was past it, but then when it was featured on the title young people were finding it, suddenly it became trendy. That legitimised it, eliminating the outdated tag. It gave our catalog renewed popularity.”

In 2008, the band's first record remained unreleased stateside, meaning the game was a key medium of discovery for the group during their US tour supporting AC/DC. “The roadies had on Never Too Late on the tour bus, and several recognized us thanks to the game,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their studio albums. It moved more than 500,000 units upon release, while sales of their songs saw an increase of up to 40% during an era when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. The song is difficult even in expert mode, not to mention performed at double speed and without missing every one of the thousands of cues. The streamer stated it took nine months of practice.

“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you should use actual weapons and go to war,” notes musician the artist.

DragonForce previously completed a successful tour before their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I recall our distributors calling to tell me that we were records were moving rapidly,” he says. “It exploded when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it risked overshadow everything else the band has done. Last year, the track was used in promotional material for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “Should you just listen to one DragonForce song, that's fine – each person has their own path in music and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy from the Plastic Guitar

The best marketing, be it for automobiles, clothes or games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the creators believed there’s an instinctive human desire to make music, and their goal was to leverage innovation to allow people to do it”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.

Titles such as the fan project and Fortnite Festival have kept the community active, with expectations of a new product from the founders in development. A new studio has entered work on their first music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome another game following the classic?

“We thought such titles could be similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. It's entirely possible why it can’t continue with new generations.”

The writer

Sarah Hernandez

Elena is a real estate analyst with a passion for helping people navigate property markets.

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